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Amiga Longplay [272] Uridium 2

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Uploaded by on Aug 6, 2007

http://www.recordedamigagames.org

Played By: RickyC

One of the more difficult games i've played but very fun. Didnt realise the circle items that drop from things were extra lives. The controls on later levels of the core of the ship are horrible :

I cropped the video because most of the game is played in a window. This however means the title picture gets cut a bit.

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Entertainment

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Uploader Comments (cubex55)

  • I think the amiga has a sid chip, i wonder if this is true?

  • Nope C64 has - Amiga has Paula

Top Comments

  • This was the first game I worked on (stephen rushbrook) and I was responsible for fleets 1,2 and 4, also the reactor room art and most of the loading screens. I also did the level design for my fleets where as Andrew did the level design for the other three. the loading screen with the power suits was the first piece of pencil art of mine ever scanned into a computer :)

  • Amazing music... only Amiga made it possible.

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All Comments (53)

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  • Who did the music for the loading theme in the beginning? I'd kill for a remix of it that remains true to its Amiga roots.

  • @rainxxxx Amiga has waveform/samples. 4x 8-bit channels, 2 left and 2 right. The C64 has a SID that has 3 synthchannels, no native sample, but with creative programming, the volume setting could be used to produce a wavechannel for drums or guitar parts. But out of 64 KB RAM, it couldnt have too long samples if there should be room enough for a game/demo with graphics, music etc.

  • Best shoot'em up i've ever played

  • @ohnhai great work, used to love this game

  • @ohnhai Well done with that loading screen, i thought it was magnificent when it first saw it :) Actually, i thought Andrew was only person responsible in making the game because when it was being developed i remember reading its work in progress in the publication "The One" and if memory serves me, Andrew was the only one mentioned :(

    Anyway, well done!! You have made your mark in Amiga and computing history!

  • @FireKracker i wonder if all of the demo disks were like that no matter what the mag... i have a green transparent demo disk of this from amiga format (poss 1993 christmas edition), got it with my first amiga... probably the first thing i ever played on it. Great music and artwork, particularly the loading tune at the start. All its missing is the crunching of the disk access noise.:)

  • God I remember that isometric font.

  • Good job! I played this game for years like a fanatic, but never made it to the end.

  • @cubex55 well i know c64 has a sid, just thought amiga had a siddy sort of chip as they are both commodore

  • @rainxxxx LoL!

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