I'm a character artist, just graduating from Full Sail University's Game Art program. After graduating from high school in '05, I spent three years in Iowa State University's Fine Arts program, then transferred to Full Sail to get my Game Art degree.
All assets were made in Maya and ZBrush, textures done in Photoshop and xNormal, everything except the gameplay footage was rendered in June release of Unreal Development Kit, and the footage was cut together in Final Cut Pro and Nuke. I am responsible for everything shown except the island props (tree, boards, shells, coconut) and the gameplay, in which I was lead character artist / texturist / rigger. I also did the rocks, shoreline, and waves, as well as helped establish the art pipeline from Maya to an entirely student created engine.
For more of my work, please visit:
www.benjaminday3d.com
or to see my workflow and thoughts during creation of my latest asset:
www.benjaminday3d.blogspot.com
Thank you for watching!!
Ben Day
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