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Java Games Programming - Mario using Netbeans (Advanced)

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Uploaded by on Apr 3, 2011

Programming in Java Module at City University, Computer Science with Games Technology.

Java Games Project mimic of Super Mario, made in Netbeans, with 3 levels, save and load features.
By Gabriel Ng

For all source code, please visit: www.gbportfolio.co.uk

Feel free to comment :)

Some graphics used are copyrighted by © Nintendo and Deviant Art.

  • likes, 7 dislikes

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Uploader Comments (Duffyangel247)

  • will you please teach me...ls...somehow......

  • @akshayaradhya sure bro! :)

    

  • how does netbeans help with this? i could do it without

  • @NeigborhoodBoards well the gui development makes it easier and it has great intelisense function...

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All Comments (17)

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  • i hope it was game engine your being graded on, cuz the actual game you made blows.

    but from what i can see the engine is stable, and usable.

  • For the last year and a half i been trying c++ i like it but it seems like when it comes to doing gui programs c++ is a pain in the ass. last month i started learning java it seems like gui and the learning process is a hell of a lot more easier than with c++

  • Like the commenter you replied to, I'd also want to know what netbeans does here? How does it help with the GUI dev? What is this intelisense function? If this video is about the technology behind the game, it would have been cool to see the class structure used, threading strategy, did you use a framework, how did you handle map creation and such things :) Cool game anyways.

  • doesnt look like this is even double buffered

  • its great

    i am learning so can u tell me how you made this and can u send me this project.

  • And what do we learn about this? Java is even slower than a SNES....

  • Scooby-Doo, Shaggy, and Bugs Bunny... 

  • Could u send me some links that will help me making my own game?

  • and can yo send me this project

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