DOOM - Arch Vile Jump differences (Source Port Sorcery!)
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Uploader Comments (DeimosComaBlack)
Top Comments
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lol old zdoom version
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Lol. Nice Tags.
Anywho.
I laughed at zdoom's. I NEVER noticed that.
Great find.
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All Comments (38)
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@Paradox3121 Dude, this makes way too much sense. Stop being reasonable.
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@vipercannonmafia Ya cuz for example if you wanna make a speedrun and use an A-V Jump and it's not the normal height it's counted as a TAS Speedrun not a normal one....
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OH MY GOD! MY CHARACTER IS JUMPING AT A DIFFERENT ANGLE, ALL THE GAME IS RUINED! BAAAAAAAAAAAAAAAAWWWWW!
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Skulltag seems to have the same problem, but I'm not taking it personally. Y'all should learn to stop complaining.
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Jumping,In DOOM?!?!?!
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i use zdoom / skulltag and i jump the direction i want to, really high too
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i want to play this map :((
Byby235 1 year ago
@Byby235
Well I'm not uploading it, there's no need. Get DB2 and you can make your own.
DeimosComaBlack 1 year ago
what map was this?:)
Byby235 1 year ago
@Byby235
Just some shitty arena I threw together in a few minutes.
DeimosComaBlack 1 year ago
Damn. I knew the Arch-Vile blasted you higher in ZDoom, but I didn't know you got pushed back towards the Arch-Vile. That's seriously fucked up...
Also, just an observation, but did you play the Doom Legacy segment on I'm Too Young To Die? The Arch-Vile's attacks only did about 16% damage each! LOL
jrsaundercooza 2 years ago
The direction bug has since been fixed (quite a while ago now), but the height remains.
As for Legacy, yeah; due to the way the port loads PWADs (through the launcher as opposed to drag/drop), all the default settings remained intact... And for some reason ITYTD is the default difficulty.
DeimosComaBlack 2 years ago