PS3 Capacity

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Uploaded by on Oct 26, 2006

PS3 Capacity Ad

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Entertainment

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Standard YouTube License

  • likes, 23 dislikes

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  • The voice over talent made this commercial great!

  • @exponential First of all, PS3's XDR runs at 400 MHz, not 3.2 GHz. Second, memory frequency doesn't define its performance, since there are other factors involved. Even at 400 MHz, XDR tranfers 8 bits per cycle and has a 64-bit bus, which translate sinto a 25.6 GB/s bandwidth, versus 22.4 GB/s for the GDDR3 (700 MHz, 2 bits per cycle, 128-bit). That means XDR is 12.5% faster only, not 4 times faster as you implied.

  • I change my mind now, I own one...

  • You were wrong. :>

  • wow thats a blast from the past. forgotten what i had said originally.

    yes the ps3 ram is running faster, and there is no bottleneck between the xdr and the cell, but even a year on, the cross platform games are still running slightly inferior to the 360, and the system exclusives have hardly been system sellers have they? i know that there is great potential still locked away within that shiny black beast, but its still not showing it.

    perhaps 2010 is the year of the ps3?

  • although you're correct, you can't just think "512 vs 256+256." because it's more than just that. This is the real comparison: "512MB@700Mhz vs 256MB@3.2Ghz+256MB@700Mhz." The PS3's ram is more than 4 times faster than the xb360, so you're looking at virtually zero bottlenecking between the Cell and the XDR. Also, since every single PS3 has an HDD, you know how the space just sits there during play? The game can cache MUCH information off the HDD, things that dont need to be fetched at 3.2Ghz.

  • sehr weise

  • ps triple

  • and yes, HALO 3 was, is, and forever shall be, multiplayer or singleplayer or cooperative or otherwise, TOTALLY FUCKING SHIT.

  • the360 has 512 shared memory, the ps3 has 256 graphics and 256 main=512. the thing is the 360 can devote say, 300 to graphics and 200 to whereever it wants. the games out at the moment, simpler basic games, can look prettier on 360 and thats just the way it is. when games get more complex with more things happening, the graphics will start to level out, as 360 is forced to use more of its memory for a.i or things like that. dynamic memory allocation. its probably better for the meanwhile.

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