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Part One - Modelling a 3D Next Gen Game Asset in Maya, Mudbox, Photoshop and the Unreal Engine

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Uploaded by on Aug 30, 2010

In this first lesson we will take a look at gathering reference imagery to aid in the model creation.

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Education

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Standard YouTube License

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Uploader Comments (pipesfranco)

  • Pipes,

    You are my hero sir. I've always been a Learn by project based tutorials, and I have all of the software programs you have mentioned, and have a desire to learn how to use all of this together more effeciently.

    I wanted to find a tutorial series that actually approached something like this which covers the pipeline and work flow like this. You seem to have this well in hand.

    again thank you. I'm happy I subscribe to your channel, to discover this...

  • @ninjabuntu Many Thanks for the positive comments...this is my first attempt at video tutorials so hopefully the full workflow will be up to a high standard and fully explained.

    Again, Many Thanks

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  • PS: Friend Request Accepted. Looking forward to much much more in the way of tutorials. and hope that someday I'll get to play the UDK level(s) you been working on. Fantastic work by the way.

  • @pipesfranco:

    I'm trying to work fully out of blender. Not because I hate it, but because it's time to move over to a more industry standard tool set applying what I learned in blender and Gimp. I still love the blender community however. It just time to move on.

    I've used Maya in PLE about 7 years ago, but I'm more interested in working Mudbox (Which came with my Maya Unlimited 2009 set along with Motion Builder and a few other things) into my pipeline.

    I am very sure this will help. Thanks.

  • good work

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