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自主制作アニメ R&D of rigging to use both motion capture animation and FK/IK in Maya

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Uploaded by on Aug 27, 2011

R&D of rigging for personal project : Rigging system which is able to convert motion capture data(FK) to IK/FK and IK/FK to FK.
This clip is made for the test of trailer of my webcomic.
Link to 1st page
http://minase-souya.sakura.ne.jp/3dcg/comic_madan_en_p01.html
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Mayaの中の自作のキャラクタに、モーションキャプチャのデータを流し込みかつFK/IKの編集も可能なリグを組み込めるワークフローをつくってみました。
このキャラクターのモデルは、既にアップしている以下のリンク先のWEBコミックの中で使ったものです。1ページ目へのリンク
http://minase-souya.sakura.ne.jp/3dcg/comic_madan_jp_p01.html

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  • @PipArt3dStudio : Putting consideration into the Asian form, the feet and hands are actually quite up to par.

  • 凄いッ!動きが非常に滑らかに、違和感が全くなく動作。

    ・・・・・この感じを言葉にできないのが悔しいですッ!

  • the arms and hands are lovely! i think maybe the feet should be only manually animated, there is some slipping there...but its hardly noticable! nice work

  • That's incredible O_O

    I like that hair in motion

    I think you might to work more the feet, they look like small, and the hands too, I think

    Congratulation! :)

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