In the Lab with Ryan Hunter: Miscellaneous Cody Tricks - SSF4
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Turn the beat back! ...again.
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This made me moist
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All Comments (58)
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I thank you, Ryan and OS.com, for these tips.
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@CyberKairu24 hold P, charge, then release.. BINGO!
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how u do that move at 2:50
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Hey Ryan for characters that you can't safe jump after the HP CU, what is the best way to maintain pressure? I usually just follow up with a Crack Kick to close distance or a MP Bad Stone, especially if they're in the corner. Also, what's a good follow up to an EX Zonk or a forward throw?
alekschang 1 year ago
@alekschang See my other comment about after HP CU. After EX Zonk, if it's a character you can safe jump, you can walk forward slightly and then jump to get a safe jump. Unfortunately, you can't hold up forward like HP CU against any characters. The same is true for Forward Throw. Walk up slightly and then jump. A few minutes in training mode will get you used to the timing of how far to walk before jumping.
OptionSelectDotCom 1 year ago
Hey ryan this is good stuff. Just a quick question. Do you know of anyway to setup that can be used after performing cr.lp, cr.lp, cr.lk, MK RK? This is my normal bnb combo I use the most.
riku45 1 year ago
@riku45 You can't really get anything good off a MK RK. You should really unlearn that and start using HP CU. There's really no reason not to.
OptionSelectDotCom 1 year ago
@OptionSelectDotCom Hey ryan been using cr.lp, cr.lp, cr.lk, HP CU ALOT more than before and it is helping with my setups more
riku45 1 year ago
@riku45 Good to hear. Against characters that you either can't safe jump (like shotos) or characters that you have to manually time the safe jump and it's too hard, I'll usually do 2 forward dashes immediately after a HP CU. This gets Cody point blank in time to get a meaty if you want it.
OptionSelectDotCom 1 year ago