Alert icon
We're changing our privacy policy. This stuff matters.  Learn more  Dismiss

In the Lab with Ryan Hunter: Miscellaneous Cody Tricks - SSF4

Loading...

Sign in or sign up now!
Alert icon
Upgrade to the latest Flash Player for improved playback performance. Upgrade now or more info.
21,632
Loading...
Alert icon
Sign in or sign up now!
Alert icon

Uploaded by on Jan 27, 2011

Visit http://www.option-select.com for resources including Blogs, Strategy, Match Video Database and more.

For a full transcript, go to http://www.option-select.com/strategy/article/?a=18
For more Cody information, check out http://www.option-select.com/strategy/char/?c=10

The In the Lab series takes a look at a few of the key aspects of a particular character or matchup, and puts some of their details under a microscope. Learn what options are available, and what a character is capable of in these important, matchup-specific situations. These are tactics and tricks that can be applied in the highest level of play.

This episode shows some miscellaneous tricks with Cody, starting with some practical, yet potentially unreliable safe jumps, and ending with some beefy situational combos.

  • likes, 0 dislikes

Link to this comment:

Share to:

Uploader Comments (OptionSelectDotCom)

  • Hey Ryan for characters that you can't safe jump after the HP CU, what is the best way to maintain pressure? I usually just follow up with a Crack Kick to close distance or a MP Bad Stone, especially if they're in the corner. Also, what's a good follow up to an EX Zonk or a forward throw?

  • @alekschang See my other comment about after HP CU. After EX Zonk, if it's a character you can safe jump, you can walk forward slightly and then jump to get a safe jump. Unfortunately, you can't hold up forward like HP CU against any characters. The same is true for Forward Throw. Walk up slightly and then jump. A few minutes in training mode will get you used to the timing of how far to walk before jumping.

  • Hey ryan this is good stuff. Just a quick question. Do you know of anyway to setup that can be used after performing cr.lp, cr.lp, cr.lk, MK RK? This is my normal bnb combo I use the most.

  • @riku45 You can't really get anything good off a MK RK. You should really unlearn that and start using HP CU. There's really no reason not to.

  • @OptionSelectDotCom Hey ryan been using cr.lp, cr.lp, cr.lk, HP CU ALOT more than before and it is helping with my setups more

  • @riku45 Good to hear. Against characters that you either can't safe jump (like shotos) or characters that you have to manually time the safe jump and it's too hard, I'll usually do 2 forward dashes immediately after a HP CU. This gets Cody point blank in time to get a meaty if you want it.

Top Comments

  • Turn the beat back! ...again.

  • This made me moist

see all

All Comments (58)

Sign In or Sign Up now to post a comment!
  • I thank you, Ryan and OS.com, for these tips.

  • @CyberKairu24 hold P, charge, then release.. BINGO!

  • how u do that move at 2:50

Loading...

Alert icon
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more