This second tutorial is a "case study" that involves stepping through vertex and pixel shaders to debug a problem with a shadow map. It demonstrates the following:
- how to locate a draw call
- how to step through the shader
- how to find values that the shader debugger doesn't show
@thelone328 Yup, I'll try to cover that in a future tutorial!
philfort2 3 months ago
Nice video!
If you use 'D3DPERF_BeginEvent' and 'D3DPERF_EndEvent' in your program, it would be much easier to locate a specific draw in PIX.
thelone328 3 months ago