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XNA/DirectX PIX tutorial #2

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Uploaded by on Nov 15, 2011

This second tutorial is a "case study" that involves stepping through vertex and pixel shaders to debug a problem with a shadow map. It demonstrates the following:

- how to locate a draw call
- how to step through the shader
- how to find values that the shader debugger doesn't show

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Gaming

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Standard YouTube License

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  • @thelone328 Yup, I'll try to cover that in a future tutorial!

  • Nice video!

    If you use 'D3DPERF_BeginEvent' and 'D3DPERF_EndEvent' in your program, it would be much easier to locate a specific draw in PIX.

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