You Must Recover! Ness' PSI Magnet Recovery

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Uploaded by on Sep 21, 2008

EDIT: Yes, I'm aware I could have made it back without the use of the PSI Magnet. The point is for Ness to stall, making him fall slower than normal and safely recovering without the worry of his opponents attacks.

I'm kind of tired of hearing people say that Ness can easily be gimped. The truth is that it's not all that simple as people make it seem. If you're going to just return with PK Thunder and you know you can get hit, then why haven't you bothered trying something else? Well I'm here to help. When you do this, stay out of the blast zone. That's the magnification glass when you're off the stage. I was reminded by thesage and he said that the blast zone makes you fall faster. That's not what we want. Thanks thesage for that tip.

http://www.smashboards.com/showthread.php?t=169865

This can be helpful against Mario's F.L.U.D.D and Squirtle's Water Gun since you'll be using the PSI Magnet first and have your second jump around along with your PK Thunder.

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Howto & Style

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Standard YouTube License

  • likes, 2 dislikes

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Uploader Comments (bluetrancefer)

  • one problem with this do not use this emediatly after being sent flying you should use a Nair first. becuase using it while sill under "unfreindly momentum" increases said momentum meaning that you are actualy increasing you likly hood of dying. using nair allows you to regain control of you character.

  • I usually ignore all comments on this video now since it's pretty old. Just like the one comment core34510 left. What you said about using nair first is correct. It's Ness' quickest aerial and with that he can momentum cancel with it. Unfortunately his PSI Magnet is nothing like Mr. Game & Watch's Bucket Braking.

  • Lol, Dryn's Samus. He's really good, gotta show him this vid.

  • I know him in person.

  • To reply to this video's description abou gimping Ness, the people who say this probably aren't very good with Ness. He's one of the more *difficult* characters to gimp due to his great arials and high, swervy second jump. Also, like you did in this video, his Psi Magnet is really good at faking opponants out, as long as you don't screw it up.

  • Faking out is right. Even Ness mains who do this fool me at times.

Top Comments

  • it works just like fox's shine thing, but worse. It doesn't help you recover, just slows your fall. you could've jumped that distance without the magnet or pk thunder.This video would better be renamed as: A useful recovery mindgame.

  • cant touch this lol

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All Comments (26)

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  • it's more mindgaming , than a recovery , but you can confuse your enemy :P

  • Or you could just jump and still make it.

  • this video sucks

  • actually if you would have just jumped right from the begining you could have recovered. you werent launched that far

  • Thnx for showing us that! Plus I always play with Ness :D

  • wow its like your speaking from my mind XD

  • nice I didn´t know it thx ^^

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