The Uzebox is a homebrew game console made out of resistors and only two chips: an ATmega644 and an AD725 RGB-to-NTSC converter.
This video demonstrates the system kernel's four channels wavetable...
The Uzebox is a homebrew game console made out of resistors and only two chips: an ATmega644 and an AD725 RGB-to-NTSC converter.
This video demonstrates the system kernel's four channels wavetable-based "synthesizer" and the MIDI interface that allows composition of music straight on the console.
Important disclaimer: Since I'm a lousy chiptune composer, all songs are transcriptions of 8-bit gaming classics! Hope they bring your back fond memories. :)
Everything is open source and open hardware, see the site for sources, schematics and have a look at the forums for updates (fully assembled Uzebox soon available in well know web shops!). Look for my other Uzebox videos and please rate if you liked it!
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Sure, as long as your kerboard has a MIDI out. I have a Virus KC and it works just fine! :) However, neither the Uzebox AVCore or Fuzebox has the MIDI interface, you'd have to build one yourself...
RAM is used for a LOT more than storing merely the score and position in a game. Please don't make statements about programming without being a programmer.
RAM is used for i.a. keeping track of the entire state of the game which can be a lot, and several games dynamically generate content based on an algorithm which is stored in RAM also. RAM is also used every time a sprite is drawn! Which is about ALL THE TIME.
Also, the NES has 2 kiB VRAM and supports 8 kiB expanded memory as well.
the default hardware setup has only 2kb of onboard memory and if you actually read what I typed, you would've seen that I said "stores little things LIKE score and position in game". I never said thats all it did you daft apath.
Oh boo hoo. Stop whining super nerd. Jesus mate don't you have better things to do? The default h/w config' has 2k of internal working memory, the cartridge rom handles the mappings and I/O operations for the game. The working memory is too small to hold any real game content considering the size of the game roms. All operations are done via the cartridge rom and the internal working memory is used to store values like the score. This is why carts came with upto an extra 8k of working memory.
Guys, please stay polite *at least*, or I'll have to erase all these comments. According to the writer of the iNES emulator, the NES *VRAM* is made of two banks of 8K plus there's another 2K of working ram. fms . komkon . org / EMUL8 / NES.html
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RAM is used for a LOT more than storing merely the score and position in a game.
Please don't make statements about programming without being a programmer.
RAM is used for i.a. keeping track of the entire state of the game which can be a lot, and several games dynamically generate content based on an algorithm which is stored in RAM also.
RAM is also used every time a sprite is drawn! Which is about ALL THE TIME.
Also, the NES has 2 kiB VRAM and supports 8 kiB expanded memory as well.
It has in total _4_ KIBIBYTES of memory, which includes the VRAM.
Wrong again, you changed your initial statement to avoid making yourself look like a fool,
"only used to store little things like score and position"
This is what you said, see the word "ONLY" here?
You said it ONLY uses it to store LITTLE THINGS like those two examples, which is WRONG, WRONG.
fms . komkon . org / EMUL8 / NES.html