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Zerg Invasion Part 1 (Starcraft 2 Editor Tutorial)

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Uploaded by on May 2, 2010

Part 2a: http://www.youtube.com/watch?v=0uV3mN1ppgw
MAKE SURE TO WATCH IN 720P
In this tutorial-series I go through making a starship-troopers style defense map for starcraft 2.

This part contains a demonstration of the final map as well as setting up a new map.

http://www.sc2mapster.com

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Gaming

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Standard YouTube License

  • likes, 2 dislikes

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Uploader Comments (OneTwoSC)

  • Is there any certain way you should set up a map BEFORE making a new one? (wtf are dependencies??) and if so how exactly do you go about setting it up properly for a mod like this. I'm following this tutorial step by step and trying to make this map to the point, and I'm doing good so far, but that's been bothering me from some of the other tutorials I've looked up.

  • @Ichigo6739 I'll try and answer what I can. Dependencies you don't really need to know about, except that if you watch my newer tutorials you'll see I always check off the 4 standard dependencies when making a new map. This is so that we get campaign units and multiplayer units. Blizzard has set it up so if you don't check off campaign dependencies, you dont get any data stuff from the campaign... which is fine for melee maps but in most cases we want it. Hope that helps.

  • Hey OneTwoSC, sorry if i'm bugging you but i got a few more questions.

    I'm having problems publishing my game onto battle.net. When I publish it, its like nothing changed when I logged into starcraft. It's like i never published at all. Did i do something wrong?

    And i'm having problems giving different units different kill rewards. As of right now, my 15 hp zergling and 125000 hp boss all give 3 minerals each kill. I set it to units attached to Region give 3 minerals when they die.

    THANKS MAN

  • @Archy2k You should be able to see your map in "My Published" of create game. This tutorial is a bit old, but as of now, you can use combat - kill resource in the unit to specify how much money it gives when dieing.

  • Hey mate! Totally love your tutorial, helped alot. A thing your video doesn't show though, is how to make marauders attack air. I've seen mods with marauders attacking mutas, but I've searched everywhere and can't find the option. Help the poor guy in need :p?

    THANKS!!

    AND I LOVE UR VIDS

    KEEP IT UP :D

  • @Archy2k Weapons tab, search Marauder. Click on marauder's weapon. Look at Target Filters and I think Search Filters. In there it will probably have "Air" as excluded... change it to allowed.

Top Comments

  • I don't understand why you don't click instead of using hotkeys while going through this. I have been looking to add the start locations forever, and I just can't find it. I have also used google without luck. It is a hard enough tutorial to follow without having to look forever for the right tab.

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All Comments (146)

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  • Do you know how I can make zerglings only spawn if there's a certain minerals that needs to be consume when a player gathers resources that can evolve zerlings?

  • @OneTwoSC i really don't like using this editor, is there a way that i can actually write the mod in code, you know any tutorial that teaches that?

  • @daveyvandruuten "Nerds"...how cute.

  • @OneTwoSC 1 year ago that happened, what about now?

  • Great tutorial, but fuck I had to pause a lot to figure out how you accessed certain content when you used hotkeys.

    Just say what you're doing.

  • @mrminecrafter152 no wories the editor is probally made for nerds people who actually understand this thing i know how to play the game in a good way but watching this gives me a headache

  • this makes my brain hurt

  • @Noraowolf1 yeah...

  • how to put start spots on current version?

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