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Can we use Interactive Fiction in the Classroom? (2 of 2)

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Published on Feb 19, 2014

PART ONE: http://www.youtube.com/watch?v=duk9PR...

Can interactive fiction games -- also known as text adventures -- be used in an educational setting? In this presentation, I'll explain IF to newcomers, talk about how people have used it in the classroom, and then explore a specific game that teaches German vocabulary to English-speaking students.

Website for the Ausflug nach München game: http://cle.usu.edu/CLE_IF_AUSFLUG.html

Desilet's website, Teaching and Learning with Interactive Fiction: http://bdesilets.com/if/

IF recommendations:
* XYZZY Awards: http://en.wikipedia.org/wiki/List_of_...
* Adam Cadre (more narrative-based games): http://adamcadre.ac/if.html
* Emily Short: http://emshort.wordpress.com/my-work/
* Curses! by Graham Nelson: http://ifdb.tads.org/viewgame?id=plvz...

References:
[1] Neville, David O., Brett E. Shelton, and Brian McInnis. "Cybertext redux: Using digital game-based learning to teach L2 vocabulary, reading, and culture." Computer Assisted Language Learning 22.5 (2009): 409-424. [Game and source code at http://cle.usu.edu/CLE_IF_AUSFLUG.html]
[2] Shelton, Brett E., and Jon Scoresby. "Aligning game activity with educational goals: Following a constrained design approach to instructional computer games." Educational Technology Research and Development 59.1 (2011): 113-138.
[3] Blank, M., & D., L. (1982). Zork I: The great underground empire [Computer software]. Cambridge, MA: Infocom.
[4] Desilets, Brendan. "Building Fluency With IF" Teaching and Learning with Interactive Fiction. Retrieved 15 Feb 2014, http://bdesilets.com/if/?page_id=41
[5] Desilets, Brendan. "Currents: An E-Journal Interactive Fiction vs. the Pause That Distresses: How Computer-Based Literature Interrupts the Reading Process Without Stopping the Fun." Currents in Electronic Literacy (1999).
[6] Lancy, David F., and Bernard L. Hayes. "Interactive fiction and the reluctant reader." English Journal (1988): 42-46.
[7] Koedinger, K. R., Booth, J. L., & Klahr, D. (2013). Instructional complexity and the science to constrain it. Science 342(6161)
[8] Gee, J. P. "What video games have to teach us about literacy and learning." New York: Palgraw Macmillan (2003).
[9] Hunicke, Robin, Marc LeBlanc, and Robert Zubek. "MDA: A formal approach to game design and game research." Proceedings of the AAAI Workshop on Challenges in Game AI. 2004.

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