3d max lighting tutorial: Flickering light

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Uploaded by on Jul 13, 2009

This is a lighting tutorial for 3d studio max 2010. With the help of the curve editor and a noise modifier you can dynamicly create a flickering light. Next you can use the Float Limit controller to set a upper and a lower limit. This tutorial can also used with older versions of 3ds Max. Check out www.VisualKnights.com for more tutorials. If you have any questions or request, just ask us!! If you have complaints, tell us about it in a normal way. Thanx.

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Uploader Comments (VisualKnights)

  • Great Tutorial, thank you. But how do you set or alter the time. Say I wanted a flashing light coming on for one second and then staying off for another second, or 2 seconds, etc How do you do that?

  • Instead of using the Noise controller. select the On/Off controller. You can then animate your time slider and auto key to set it to on and of.

  • This tutorial was awesome. This is kinda like the twitch plugin for after effects. I was wondering could you do a tutorial on how to make a light glow. Like an actual lightbulb. Thanks

  • Glad that it helped you. There already is a tutorial on glow effects. See my other videos and look for "Glow effects"

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All Comments (9)

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  • I have followed this through but when I scroll the time bar nothin seems to change. Do I need to 'save' or 'apply' settings..? Thanks!

  • @VisualKnights Thanks VK! Just saw your reply, although it was a year ago!!!. :-)

  • @selwynr Hey I'm not 100% sure but he mentioned something about fade in and fade out, maybe getting the noise meter set on a straight line for a second would do it other than that I dont know

  • Really helpful tutorial m8... :) Thank you

  • Thnx to you i was able to make the scene i wanted. I applied the noise first, then the on/off to control it frame by frame.

  • great ! thanks

  • @Keno9988 I don't have 3ds max 2011, but I doubt if this system is no longer available in the new version.

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