A 5D Space-Time Animated Anaglyph
Uploader Comments (httprover)
Top Comments
-
wtf
All Comments (484)
-
@IslandguyX ok u retard. Go to geometry to learn that the world a s u see it is not the way it really is. Einstein and uh like every scientist says that. Jesus ur so ignorant its sad.
-
none of this is actually 4D. There are three dimensions there, just displayed in an unusual way.
-
LOL! You do realize that your tesseract is just another 3D object, do you? DIMENSIONS are not vectors, there are only 3 of them, anyway you slice it...
-
You just demonstrated the symmetrical, yet parallel universe theory in less than one minute. Thank you very much for posting.
-
If only someone could do this with a tesseract. Then all the complaining about the 4D representation on a 2D surface would stop.
-
My eyes just glazed over. Moving on now....
-
its better when u wear 3d glasses..
-
@RRRRussia As your triangle already exists inside of 3D space, since it is drawn on piece of paper lying on your table, then of course each it's vertex requires 3 values to describe its position. Z axis is not required there, it IS there - that's why you have to specify it to describe transformations. However, 3D objects do not need 4th dimension to be rotated, as well as 2D point is sufficient to rotate any 2D shape.
-
@12inchBELLY that would be like saying that, because you are watching this on a monitor, the whole thing must be 2D. the drawn line is a visible representation in 2D of a 1D concept. keep in mind that there is a distinction to be made between a phenomenon and a given representation of that phenomenon. in fact the whole point of the video is to point out that a clever transformation must be done in order to visualize a 5D concept in 2D.
-
@Rpahut1 if you consider any n-dimensional figure, you will notice an (n+1)th dimension must be specified if any rotation is to be done. consider a triangle drawn on a piece of paper with an X and Y axis. you must specify a Z shooting out of the paper if want to spin the triangle around on your table. alternatively if you want to rotate about the existing X or Y you must lift one side of the paper off the table, thus displacing up or down Z. the animated nature of the figure necessitates the 5D.
At the start you draw a line calling in 1D. But that line has some level of width, so doesnt that mean it has to be 2D?
12inchBELLY 1 year ago
@12inchBELLY Close scrutiny frame by frame will probably reveal some flaws but I was hoping to stretch people's imaginations.
httprover 1 year ago 3
Nothing is translated into 5D in this video, or I can't see it.
Rpahut1 1 year ago 6
@Rpahut1 A 4D vector was used to define positions of the vertices of the tesseract and there is another dimension associated with the time or frame of an image. Projecting the object reduced the number of dimensions actually seen by each eye.
httprover 1 year ago 4
This bugs me about this way of projecting objects above the 3rd dimension: If a 1d line can be stretched in a direction "unknown" in the 1st dimension to form the 2nd dimension.. and a 2d plane can be stretched in a direction "unknown" in the 2nd dimension to form the 3rd dimension.. Then how is it possible to project the same logic from 3d to 4d when there is no way to know the 4th direction. At 0:28 the cube is stretched in direction "z" - a KNOWN direction in the 3rd dimension.
wizimaster 1 year ago 3
@wizimaster To do this one needs to know a little about vectors containing more that 3 numbers. The projection of one vector onto another is accomplished with a "dot product." One can decompose any vector into a some of its projections onto the reference vectors which are the "axes" of the vector space. For more information, consult Wikipedia.
httprover 1 year ago 3