kinect - fingertip detection
Uploader Comments (RobbeOfficial)
All Comments (45)
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Hi,
Could you please tell me the necessary softwares required to install to run your application???
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Would you be able to work on mac version? please??
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Well, I tried the new version (on Linux: ubuntu 10.10) with Openni / NITE, I've already copied the UserCalibration.bin to the local folder. I do this, "./build.sh" and then "./run.sh". (I suppose that the second has the same effect that "./KinectFingertip" or with sudo before). The thing is that the process is way to slow, and once the window (depthMatBgr) is finally showing something, it is not what i expected, it is like the raw image and very slow. Any recomendation?
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absolutely amaizing, thank you for showing your source code !
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shits scary when your high....
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hello, do you have the code for kinect sdk???
thanks
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wow, that was awesome... nice work... just a question, Is it possible to make this to work like multitouch screen like? like win&i 2 beta??
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Hi, can it run on win7, using opencv2.1 and VS 2010. Thank you very much.
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@RobbeOfficial i used the UserCalibration file generated by NIUserTracker-Sample.
It seems to be a Problem with the ConvertRealWorldToProjective() method
when i try to run your code (openNI version)
i get no values in skeletonJointPosition?
solCruiser 6 months ago
@solCruiser did you put a valid UserCalibration.bin into the working directory?
RobbeOfficial 6 months ago
To the one wondering why it doesn't work on MacOS or Linux :
this program is using CL NUI, a windows only, closed source driver. It can't be used on any other OS than windows without remplacing by OpenNI.
By the way, the use of the skeleton tracking from OpenNI (or Microsoft SDK) would allow to limit detection around the hand, and prevent interferences.
Skeeeebl 7 months ago
@Skeeeebl good point! :)
see updated video description!
RobbeOfficial 7 months ago