Thief: The Dark Project (PC-Game) Walkthrough M07: The Haunted Cathedral 02/10
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In my run one the burricks got stuck on the ramp and was impervious to everything but it also meant for some reason he couldn't hurt me either,but nonetheless and annoying and strange glitch.
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@FractalBolt they kinda sound like the zombies in half life 2
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but on this level you dont really need to kill things
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I know what you mean ; also he jumps around(when the enemies he wants to lure have already seen him) and sometimes decides a bit randomly his route,but hey..each to his own style.
I can't complain about a gift horse's teeth... :)
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not so sound nasty or not very nice but it dose take you a long time to kill things and i complated this lvl in like half the time you did it
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im gonna have to agree with you. It'd the ambience. I noticed that in new games, the sound isn't exactly loud enough for the monsters.
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Yah, new games usually fail on other things relating to those scary monsters. Maybe the ambience or backround fails. So engaging a zombie doesn't scare you 'cause your not 100% emotionally linked to the game. or something like that.
Thief games have an amazing ambience which strengthens the Experience. They're so creepy!
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you know whats strange? I always found that for me, games with old graphics are the scariest. Even if theres a human enemy who pops out of nowhere, im like WHOA! But games with new graphics don't scare me at all. So it's like in a new game a zombie pops out and im like: ok. That's why I couldn't finish this game and i'm watching these walkthroughs, lol.
i love thief just hate the non human levels like when you get the horn of quintus and this
daredevilpwn 2 years ago 8
The screams and moans of those burricks are more terrifying than the burricks themselves...
FractalBolt 1 year ago 6