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Let's Play Dungeon Master 2, p. 17: The Power of the Fireball

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Uploaded by on Aug 7, 2009

Fireball! What a handy thing it is! It can get you past enemies, get you past puzzles, make you unintentionally cast Darkness on yourself, break down doors and I'm fairly sure it can fast-solve the Rubik's Cube as well. Darwin was wrong: fireball is not a darn powerful spell in about every RPG because the game designers gave it the power. Fireball is a darn powerful spell, and thus all game designers invariably give it the power!

Oh, and I finally reunite with my precious Master Key here.

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  • Yes, somebody had to step up and remind the general public of the fact that a fireball is not something the human brain made up. It's just something that game designers copied from nature. Not that I've ever been there to check for myself, but ... duh, fireballs have existed ever since, man! Even Merlin used them IRL.

  • I'd say you got a pretty firm understanding of the evolutionary development of RPG awesomeness. Of course, such exemplary deductive reasoning would be expected of someone who also seems quite capable of pulling mysterious levers and operating confusing machinery...

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