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Soul Reaver pt3 (of9) Legacy of Kain

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Uploaded by on Nov 28, 2010

The story of the second game of the epic Legacy of Kain series (Updated)

Phasing through gates or as LeadingManAE refers to it in his let'splay "I'll just Jesus my way through here".
0:54 It's a cameo appearance of my favourite spear.
1:01 I swap around the audio of the Elder God quite a bit in these vids, after each boss fight the EG will give a voice over advising you where to go next but there is usually an alternate version if you return to his lair in the Underworld, I just pick which sounds best and edit it in.
The first glyph is seemingly watched over by a giant stone Nupraptor
3:18 Jumping in water is not usually very smart.
4:04 LeadingmanAE refers to the Force Glyph as 'Michael Jacksoning', this location is the perfect place to demonstrate it.
Force glyph - Waves of telekinetic force rush out from Raziel, throwing enemies. Telekinetically flung enemies can be may end up damaged or destroyed, depending on where they hit.
4:31 Striking an enemy with a vase or rock is always an instant KO.
Kain appears to have evolved the lightning spell from BO1 into a another form, he can channel it through his hands or through the Soul Reaver.
I wonder if Ariel had been having trouble with that vampire wraith in the spectral realm before Raziel showed up.
From now on I'll be visiting Ariel before each plot related area to get her advice.
SR1 was the first game in bought in this series and I had never heard of BO1, as such I misunderstood most of the history of Nosgoth. I figured that Ariel must have been a human who was sacrificed to Kain but as he 'refused the sacrifice' her soul was tethered to the place of her death (standard ghost unfinished business). They really should have explained BO1 in the SR1 manual.
12:14 Dang it! Realm shift crossfade.
The second glyph is also associated with Nupraptor for some reason. I always assumed the Glyphs were Relics of the Hylden race, perhaps it is appropriate that two of them are associated with one of their most useful pawns.
I will be showing the Glyphs in the correct order but some will be shown earlier than they can actually be collected in game (one after each boss), the Stone Glyph for example can only be collected after Raziel gains the ability to climb walls.

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Vampires -
The Vampires who inhabit Nosgoth evolved over the centuries before the Elder God recued Raziel:

Pupating
All vampires evolve by retreating into quiescent states from which they emerge transformed. Each of Nosgoth's vampire clans pupates in a different fashion -- some burrow underground, others cocoon themselves. Raziel must keep his eyes open and tread carefully in the vampire's pupating grounds to avoid being ambushed.

Fledglings
Over the course of time, vampires evolved further and further from their human origins. Younger vampires are referred to as 'fledglings' -- not as developed as their adult counterparts, they are easier opponents. They can't bear as many blows before being reduced to a stunned/impaired state, they cause less damage with their attacks and they are less crafty in their offensive and defensive manoeuvres. All fledglings are vulnerable to the harmful rays of sunlight, whereas their older counterparts have largely evolved beyond this vulnerability.

Adults
The older the vampire, the more evolved it becomes. 'Adult' vampires - distinguishable from fledglings by their larger size, and glowing eyes -- are faster, cagier, more resilient, and inflict deadlier blows.

Revived vampires
Even vampires that have been killed are not released from their immortal prison. Relegated to the spirit world, they are forced to haunt their bodies eternally, waiting for an opportunity to re-enter and reanimate their flesh. In their long years in the Spectral Realm, they accrete form, becoming Vampire Wraiths -- dangerous spectres who have brought their vampiric nature into the spirit world, becoming soul vampires.
If the fatal element that destroyed it is removed from a Vampire Wraith's corpse, it reinhabits and reanimates its body -- but in a new and more powerful form. It brings back to the Material Realm its ability to draw off Raziel's spirit energy, reviving its strength while draining Raziel's.
If a Vampire Wraith (or Revived Vampire) lands a blow on Raziel, it's like opening a vein -- they are then able to continually draw out and drain Raziel's spirit energy, even at a distance. Raziel must either close the distance and strike the Wraith to break contact or must flee, putting a large enough distance between Raziel and the Wraith, that it can no longer maintain the connection.

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Uploader Comments (ChocolatierRob)

  • Heh, I noticed you took out the Paradox in the EG's speech.

  • @733t13 I thought you'd appreciate that. He He

  • @ChocolatierRob

    I had no problem with it. I was just pointing it out.

  • @733t13

    Even so I just wanted to mix the dialogue up a bit, there were two versions to most speeches so I used the bits that sounded best from either.

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All Comments (6)

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  • Thanks, I've been looking for a while for the cutscene with Ariel on youtube :) .

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