Utility of Time Collision Editing (Zelda 64)
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Uploader Comments (cooliscool)
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All Comments (132)
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If I want to change enemies' move patterns or stamina, do I have to edit 'code.zasm'? Any way to make that code readable?
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@cooliscool lmfao
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how do you make floors slippery in Utility of Time?
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click on collision triangle editor to be set as your mouse tool, click on a surface you want to edit, go to its collision tab, and mess with the flags. cooliscool had every right to tell you to go digest a penis after you called his video "worthless". Think before posting, kthxbai
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"cooliscool/UoT_0.90b4.rar was not found on this server" FUCK.
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Well, you're a good enough hacker to make Uot! And the only creaturethat follows you that I know of is that dog in the Market Place that follows you at night.
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this videos fukkin worthless. whats the point of even putting UoT in your header, shoulda been called ZeldaOoT Collision Mod
SoulofaDeity 11 months ago
@SoulofaDeity
Eat a dick.
cooliscool 11 months ago 5
@cooliscool um....no? Sorry for the blast off. I've spent the last few days trying to figure this out and I'm getting ticked off. I'm so frustrated with UoT, at this point that I've already started writing my own Zelda rom editor based on Maco64's hex editing tutorials and the debug rom wiki.
SoulofaDeity 11 months ago
@SoulofaDeity
Good for you.
cooliscool 11 months ago 3