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Blender Tut 12: Bakeing textures

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Uploaded by on Sep 17, 2008

how to bake a texture to its UV-mapped texture. this can be used to emulate the effects of lightening, textureing and other effects to make your object look as it dose in a render inside blenders game engine. these UV textures can also be exported with the model and be used in 3d games made with other applications as well.

if you would like to make a donation to say thanks for what you have learnt and to help out a starving artist: click here-
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Film & Animation

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Uploader Comments (hamsterhill)

  • :(

    ...

  • ... sorry i was haveing a bad day and people trying to teach me stuff i already know really gets on my nearves for some reason.

  • actually the monkey is a she its named suzanne by the blender team

  • *clap* *clap* *clap* thanks for that extremely useful and important information.

  • Is there a use for baking other than games? For example I was thinking that you could bake AO into a mapped texture and then you could use it in an animation seeing AO but with a much faster render time since AO only needs to be done once?

  • lol thats an excellent use dude... that way you could also choose the objects that you want to ao... the only problem would be that you would only get the AO from where they were at the beginning... I.e if they are standing next to a pole they will have a pole shaped shadow on them. but if you did it with the character in mid air it could look pretty cool.

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All Comments (31)

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  • How do you bake the render on the new Blender?

  • Type PRIZE before youtube and hit enter

  • very nice tut just couldnt figure out how to do this myself

  • This was really helpful and straight to the point 5 stars

  • great tutorial! thanks alot, this was a very clearly thought out and well performed tutorial. Now my understanding for how artists produce graphics for 3d worlds have grown. When the basics are clear the fun part begins, trying out modifiers and shadows .. keep up the brilliant work

  • hey, how do i keep dynamic shadows and lighting?

    when i have solid colors, they are effected by lighting etc, if it goes above a lamp, it becomes dark.

    how do i keep this?

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