Game Character made in Blender 2.48, Supports GLSL
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Uploader Comments (89013344)
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All Comments (63)
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please tell me how i would texture a model with glsl cuz all i get is a black model??
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eh dude i got problems whit the grav and the bones they pass trough the floor how i fix that?
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hes aliveeee!!!!!!
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wow! how long did this take? You must have been woking on this for weeks!
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He looks real! But the animations make is head move weird.
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wooww how did you made that man???
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How you do this man? did i need Make Human?
i want to know.
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The so called "simple rigging" is awesome. A tutorial would be nice.
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What's a polynome?
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really nice indeed
could you make a tut about the rig (especially for the feets) and helpers ? or juste a little "list" to show the way you did it, to give us some inspiration... ;)
cheers
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well i have a question.0 How should someone make a character for a video game? should a character have lots of vertices or not(will it make the game run slowly)? should someone rely on the texture?
evermanito 2 years ago
generally, you would want to keep your character and the scene low poly. the higher the polynome count is, the slower the game runs. normal mapping is sort of a back door; you store information from a high poly model in a texture, and use it on your low poly model - so yes, it is more efficient to use low poly models, and to rely on a good texture. my char has about 7k polynomes, which is far less for modern games, but still a lot for blender.
89013344 2 years ago
gosh please help im try ing to run GLSL in blender but keeps saying it not suported what should i do
dadadaJOE 2 years ago
i think your graphic card needs to support shader 3.0 to use glsl, but i am not sure.
89013344 2 years ago
but when i load it was strange and when i removed smooth modifier it looked as it was in blender. Also is there any good book which show you how to make character for a game or like your?
evermanito 2 years ago
i am sorry i can't help you with that, as i never worked with a different 3d programme than blender. i made my character purely based on random information i found online, and former experience of modelling i had.
89013344 2 years ago