Game Character made in Blender 2.48, Supports GLSL

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Uploaded by on Oct 21, 2008

Modeling, rigging and texturing was done in Blender 2.48. The character uses a normal, a specular, and an alpha map and has some first animations.

Category:

Film & Animation

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Standard YouTube License

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Uploader Comments (89013344)

  • well i have a question.0 How should someone make a character for a video game? should a character have lots of vertices or not(will it make the game run slowly)? should someone rely on the texture?

  • generally, you would want to keep your character and the scene low poly. the higher the polynome count is, the slower the game runs. normal mapping is sort of a back door; you store information from a high poly model in a texture, and use it on your low poly model - so yes, it is more efficient to use low poly models, and to rely on a good texture. my char has about 7k polynomes, which is far less for modern games, but still a lot for blender.

  • gosh please help im try ing to run GLSL in blender but keeps saying it not suported what should i do

  • i think your graphic card needs to support shader 3.0 to use glsl, but i am not sure.

  • but when i load it was strange and when i removed smooth modifier it looked as it was in blender. Also is there any good book which show you how to make character for a game or like your?

  • i am sorry i can't help you with that, as i never worked with a different 3d programme than blender. i made my character purely based on random information i found online, and former experience of modelling i had.

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All Comments (63)

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  • please tell me how i would texture a model with glsl cuz all i get is a black model??

  • eh dude i got problems whit the grav and the bones they pass trough the floor how i fix that?

  • hes aliveeee!!!!!!

  • wow! how long did this take? You must have been woking on this for weeks!

  • He looks real! But the animations make is head move weird.

  • wooww how did you made that man???

  • How you do this man? did i need Make Human?

    i want to know.

  • The so called "simple rigging" is awesome. A tutorial would be nice.

  • @89013344

    What's a polynome?

  • really nice indeed

    could you make a tut about the rig (especially for the feets) and helpers ? or juste a little "list" to show the way you did it, to give us some inspiration... ;)

    cheers

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