Fuzee Tutorial: Obstacles & AI Path Editing
Uploader Comments (midiman10)
Top Comments
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Did I see "Fuck you" in the track ?
Anyway, that's a nice jump/boost combination you made here :)
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TOASTY! LOL!
All Comments (17)
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@midiman10 Oh.. I meant Goroh is on the left of the AI path if the first option is "ON", not on the right. Stewart is allways in the middle.
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@midiman10 Also, I think the third option should be "ON" for the whole straight at the beginning, not only the last points. Not only that it prevents crashes (Sure, you may "want" to have crashes at the beginning) it also ensures that the CPU cars accelerate correctly. If it is off at the first points Goroh and Pico will accelerate faster than normal, and I think Stewart will accelerate slower.
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@midiman10 At 3:07, I think the first toggle option is not for slipping since you can allready prevent slipping by setting the other option to "3". If you drive Captain Falcon Pico will allways be a little bit on the right of the AI path and Goroh will be on the right. I think if you set that option to "off" all CPU cars will drive on the same line. So Pico and Goroh will be in the middle of the path, too.
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This track is fukken sweet.
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hey dude, when I copy the map, it doesnt always take it, sometimes it would be like, redcanyon instead of silence.. -_- help me dude.. :D
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5:18 rather
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5:19 WTF
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i think this is the best editor out of all the F-Zero games. its the most configureable...
hmm, is that a word?
btw mine still doesnt work. it seems to hate me and won't open... help plz?
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The Brown vehicles follow the purple dot while the Explosive vehicles follow the Green dot.
Thought you might want to know. ^_^
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does fuzee also work with f-zero 2?
Is there a way I can get a course to go the opposite direction?
Axnfanatic 3 years ago
I don't think so
midiman10 3 years ago