How to rapidly design visual content for in-vehicle, demo by Symbio

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Uploaded by on May 11, 2010

The demo has been implemented using a Treed 3D engine developed by Symbio. The engine supports OpenGL ES 2.0 API for graphics rendering and can be run with MeeGo, Android, and other major mobile/embedded operating systems. The demo engine is integrated with the Maya software by using the Collada standard. The tool chain has been designed to support any design tools supporting Collada.

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  • @zchydem Just to continue the discussion, this demo has been implemented using a Treed 3D engine developed by Symbio. The engine supports OpenGL ES 2.0 API for graphics rendering and can be run with MeeGo, Android, and other major mobile/embedded operating systems. The demo engine is integrated with the Maya software by using the Collada standard. The tool chain has been designed to support any design tools supporting Collada.

  • @zchydem Thanks for your comment.

    Symbio has identified a clear need in the automotive market for a lightweight toolchain to aid automotive manufacturers and Tier 1 suppliers to utilize graphics acceleration in new hardware platforms in HMI and instrumentation cases.

    This demo shows how UI designers can test their design on real hardware rapidly. By being able to run their designs on real hardware, the designers can see the actual performance and quality of the design.

  • I don't want to be rude, but what is this demo about? How to use Maya? This has nothing to do with IVI?

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