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Issac ( Law) vs Help Me ( Lee)2

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Uploaded by on Jul 20, 2008

Tekken 6 Korea

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Entertainment

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Uploader Comments (yashinayytu)

  • Also I wont hate on Help Me because I do it all the time but now that SS out of HMS is nigh impossible if you do d+3 into HMS even hopkicks will beat our HMS+1. I use it in DR because people are afried of the HMS+2 after SS so they try anti tracking moves which are slower but in T6 where your frozen for a whole second after entering HMS before you can step it's going to be hard to pull that off once people realize they can beat you out with anything 15 frames and under.

  • Then why don't ppl hit him out of HMS when he enters HMS after d+3????

    you sure that d+3 HIT then HMS and you press HMS 1 and opp does Hop kick, Lee will be launched???

    Regarding his combo's, df323 for wall carry better then iWS+2,3 if you r sure that df323 will carry to wall.

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  • d/f + 2 , 4 u/f 3 , b + 1 fn f 4,3 then bound ender d/f 3,2,3 would carry to wall much longer problem is player is already bound and you could only do a 1,2 f 4,3 wall punish and this juggle is kinda hard to connect and does not guaranteed all the time yet it does some decent damage.

  • Regarding to the d+3 into HMS lee wont be open to hop kicks when d+3 hits lee would take an advantage on 11 frames above and he is open for 8 to 9 frames and HMS+1,1,1 is crouchable its better to crouch rather attempting to hit on 1,2 puches becuase of his HMS , 4 which could slightly hurt

  • Either way is not really important because in the end winning is all that matters. I've just found that what I've listed is the most effective stuff. What really matters is everything else, what you do after the launcher is up to you. I hope to one day get a chance to go to Korea and play against HelpMe and hopefully we can learn from each other.

  • #1 Yes d+3 is -3~-4 on hit. Enter Hitman stance HMS+1 is i12. 12+3=15 12+4=16. Either way they can hit you out of whatever you do with an assortment of moves.

    #2 In no cercomstance is d/f+323 better. The Recovery is always slower and you can actually land iWS+23 W! 4U+3 f+43 B! SS+2fn f+43 d+3. It's impossible to do that off of d/f+323 because the delay for the recovery is too slow. Also it's a longer wall carry the one I listed.

  • Very nice. Help Me improved his Lee a lot since the last time I saw him play. Don't know about the d/f+1 12fn d/f+323 wall carry though. Still think 4 b+1:1fn 2 b+1:1fn 12fnb iSW+23 or any variation of it is still the best.

  • nice i learned some more lee combo setups.

  • Excellent match.

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