BloodAngels VS Necrons Battle Report Part 1/5 - Banter Batrep
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@projectzdragn hm why?
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why cant black templars be somewhat as good as blood angles?
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i feel as if astorath would have benefited this army soooo much greater than mephiston as good as he is astorath would prolly have worked better
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The prestige was a good movie!!
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You allowed Mephiston to join a unit. He doesn't have the independent character special rule, and thus cannot join squads.
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@mrcool9191 Move the rhino 12", disembark, shoot 12" rapid fire. 24" range boltguns with 2 shots each. Not bad, eh? To be honest, the DC arent the best unit in the codex. I feel like they're just good all rounders, like Chaos Plague Marines. Theyre good in rhinos and theyre tough.
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@keymaster013 trust me dude, ive had it happen- and so what if they get to fire their boldguns? they probably would get pulled out of rapid fire range and charg range anyway. 10 bolter shots arent that effective against most things, i dunno the whole op argument for me rests on how a clever opponent can abuse the rage special rule
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@mrcool9191 The rhino is fast. Put it on the front of your deployment zone and advance 18" in one turn. By the time your rhino supposedly gets popped (remember all the other units in your army) you'll be in the face of your opponent. And remember how rage works. All it says is you have to move towards the nearest enemy, in the movement phase. You still get to shoot whatever you want (and at relentless, it works) and assault whatever you want.
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@keymaster013 ahh thanks for that, for whayever reason i had been playing them at BS3, now whos the noob :D but what i was saying is if ur transport gets poped then something big like a landraider can easily pull them away from their intended target, making their range 18' and rapid fire 6'. you dont need to deal with a death company if its being toed away
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@mrcool9191 UMM. What codex are you using? I'm using the 5th Edition Blood Angels codex. Death Company are BS4. And I said effective range because they are relentless. They can move 6" and then fire, meaning you can add 6" to normal range for your strategies. And the whole purpose behind the rhino is not to protect them. It's to provide cover from blast weapons (granted, a single use perhaps) and to move em really fast.
Blood Angels are pure cheese.
projectzdragn 1 month ago 20
Inertial Guidance System:
"Should a Drop Pod scatter on top of IMPASSABLE terrain or another model (friend or foe!) then reduce the scatter distance by the minimum required in order to avoid the obstacle."
Basically, drop pods CAN land in difficult/dangerous terrain, they only get to use the Inertial Guidance System if they land on models or impassable terrain.
Jstncloud 1 month ago 6