http://www.antisphere.com/Research/VolumetricBillboards.php . An image-based representation which extends the classic billboards technique used to render complex 3D objects in real-time. The volumetric billboards technique offers full parallax effect from any viewing direction and improved anti-aliasing of distant objects. Follow the link below for more details.
Need to find a way to write this down in code and implement it into one of my games..
Earthbound3d 1 year ago
I am impressed.
AdeonC 1 year ago
is it fast? can we do it in grit game engine for an open world gta sttyle game (the engine is like RAGE)
supermortalhuman 1 year ago
Super impressive!
cjcat2266 2 years ago
the last scene was almost like the real, living/breathing thing. very impressive.
TimSAksu 2 years ago
The scene at the end with the tree and the grass is really pretty! Wow, looks great. Reminds me somewhat of Oblivion's outdoor fields, except better :).
Legionaire45 2 years ago
nice stuff
vmelkon 2 years ago
That's awesome! I'm going to have to learn this.
ncswarmer 2 years ago
Very slick!
Kindjie 2 years ago
Very nice work, but I see the typical fillrate overhead of this still pushes on the performance.
Somehow the last scene reminds me on old fantasy games, love it :)
HelAbdico 2 years ago