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Volumetric Billboards

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Uploaded by on Jun 20, 2009

http://www.antisphere.com/Research/VolumetricBillboards.php . An image-based representation which extends the classic billboards technique used to render complex 3D objects in real-time. The volumetric billboards technique offers full parallax effect from any viewing direction and improved anti-aliasing of distant objects. Follow the link below for more details.

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Science & Technology

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Standard YouTube License

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All Comments (12)

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  • Need to find a way to write this down in code and implement it into one of my games..

  • I am impressed.

  • is it fast? can we do it in grit game engine for an open world gta sttyle game (the engine is like RAGE)

  • Super impressive!

  • the last scene was almost like the real, living/breathing thing. very impressive.

  • The scene at the end with the tree and the grass is really pretty! Wow, looks great. Reminds me somewhat of Oblivion's outdoor fields, except better :).

  • nice stuff

  • That's awesome! I'm going to have to learn this.

  • Very slick!

  • Very nice work, but I see the typical fillrate overhead of this still pushes on the performance.

    Somehow the last scene reminds me on old fantasy games, love it :)

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