We (Fabrizio Farinelli, Dieter Meeus) implemented a mini-chess game on Arduino for the course "Mobile and Pervasive Computing" at Hasselt University (2010-2011).
The setup consists of a chessboard, a projector, a computer and 2 tangibles (Arduino's). Every field on the chessboard matches a RFID tag. Each tangible holds an RFID reader in order to interact with the chessboard.
This novel tangible interaction method combined with Arduino creates a whole new dimension to a chess game.
Thanks for watching, feel free to comment!
Labels: Mobile Pervasive Hasselt University Arduino Mega XBee Sensors Chess RFID Reader Tags Projector Projection Tangible Interaction
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