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Copernicus One (Progress Video #28)

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Uploaded by on Aug 5, 2011

So. I'm almost there with the "Chemical Laser" in the Science Equipment Bay. This video "Part 2" shows the laser with better texturing and is properly integrated with the mechanics and physics of the environment. Whilst I'm getting to grips with the Sunburn Render Engine, BEPU has been somewhat tricker. The laser object is using multiple collision primitives and joint constraints. I went through several iterations trying all sorts of compound collision constructs before landing on a solution that worked for me and the game. It's still a little rough around the edges. I need to use the Ray Casting facilities within the BEPU Physics engine to properly terminate the laser beam on objects it is pointing at. Still, it looks quite effective even now. I'm pretty pleased with the sound effects as well. Good to have a build up. Of course, in the game proper, if you manage to configure and fire the laser, it had better be pointing at something that can take it. Unleashing it's power in to the side (hull) of Copernicus One would be certain suicide! Enjoy the video. More progress to come soon no doubt!

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Uploader Comments (duckocide)

  • PC gamer magazine recently did a six page article on the lack of good adventure games. I've been following Copernicus One for a long time now, and every progress video makes me want it more. I don't have an xbox, So I sent one of your videos to PC gamer, hopefully they'll post it on the site and with some more attention from PC gamers, maybe give you a little more incentive to release it on steam? :)

  • @adem44a I took your last comment on the idea of releasing on PC to heart. When I get the thing finished, I'll make sure it goes on PC as well as 360. To be honest, I think it will be more successful on PC. XBLIG always strikes me as is a broken business model. 

  • Looks really good man keep up the awesome work :)

  • @winterkewl Ta! I will. Still enjoying the challenge :)

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  • @duckocide That's great to hear, I really do look forward to it. And I agree, I think it will do very well on PC. There are many great ways to get your game out there on PC, Steam is just the first thing that came to my mind as it seems to be popular with indie developers. Anyways, keep up the amazing work! :)

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