Day[9]'s Musings - Game Design - Baseballs vs Frisbees

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Uploaded by on Dec 20, 2011

Rather than do a Day[9] Daily, I'll be giving mini-lectures on topics that interest me. Part 1 - Emotions - Viewing emotions as Kittens and Ninja Stars! Part 2 - Design - Talking about designing baseballs vs Frisbees Part 3 - Positivity - Ever wondered about my relentless positivity? Well, let's hear my thoughts on it :D

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Gaming

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  • DAY[9] TED TALK IS NEEDED

  • The reality is that the controls in Broodwar were equal parts technically limited and poorly designed and part of the 'skill' in playing the game was overcoming these limitations. It's less that the ceiling is lower as much as you don't start out in a giant pit from the word go. I mean in Broodwar if you box Dragoons and say 'go attack' some of them literally do stop and have a picnic on the way there (sometimes more than once) and that's not the '1x line.'

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  • @R3DT1D3

    Yes from a Terran's perspective. thats what makes them so imba

  • Osu!

    

  • Calvinball, right?

  • this is really cool topic since i want to go into game desing, it made me think about making units more interesting....

    their is one thing he forgets, frisbees can get struck by the wind, and that makes you fail and their was nothing you could do about it and thats worse than having a baseball that can work most of the time, this makes less frustration, more eqality, and thus, a fairer game, but it just means that it can feel more stale, so you have to balance that out...

  • @Kassidar That's over the unit cap though. But cannons and such are boxed with units simultaneously mby? I'm actually unsure.

  • it's actually 255 units, not infinite unit selection

  • 42 years agao WDF?

  • I like playing with frisbees too :)

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