Looped animations for my assignment in Optical Motion Capture
Also had a few issues with the alphas in her hair which I'm not sure why, could have been due to converting the files as UDK didn't like the original dds ones.
- Motion capture data recorded in studio
- Motionbuilder used to create rigid bodies, clean the data and add actor
- 3ds Max to loop animations and finalise data
- Unreal imported to a game engine to see final result
Link to this comment:
All Comments (0)