Kinect Localization and Mapping (Video 2) - iC2020
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Uploader Comments (shyxguy)
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Video Responses
This video is a response to Kinect Visual Odometry Mapping (Video 1) - iC2020
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All Comments (15)
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This is awesome. But one question, is there unique technology inside the Kinnect, or would this be possible with any HD webcam or even a video-clip in retrospect?
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@shyxguy You could probably convert all the points to polygons with delaunay triangulation, and generate texture maps and texture coordinates out of the vertex/point positions and colours. Not sure if you would get acceptable results without human intervention in the process, though.
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This is pure awesomeness :)
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Is this available for download?
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Siiick
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It's so finely detailed!
Now that you have loop closure, it's truly epic. Great work man!
Question: Is this all calculated in realtime?
roidroid 1 year ago
@roidroid it is realtime =) our goal is to be able to navigate a robot around the room safely
shyxguy 1 year ago
Awesome! Question: How are you determining the spatial position of the Kinect and how accurate is it?
check86 1 year ago
@check86 its done through a combination of visual odometry and loop closure. There's a better overview of all the techniques in in the video description, you can google any of the parts and find lots of information on them. In terms of accuracy we haven't measured it yet
shyxguy 1 year ago
whats the final product... in what forms can you exsport...
SnakePlisskenPMW 1 year ago
@SnakePlisskenPMW our current goal is robotics oriented (motion estimation and object avoidance), but it would be interesting to use the models for other applications. Currently the format is just raw points (millions of x,y,z,r,g,b), I've never used UNITY or Blender, do you know if they include algorithms that would create a mesh from the point cloud?
shyxguy 1 year ago