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ArmA KSVK Tutorial 1000m+ Shot

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Uploaded by on Aug 14, 2009

This is a tutorial for novice players to see how effective the KSVK is when used with Advanced Combat Environment. There is nothing out of this world in the video but it does show something I had to learn versus just consulting a video. The KSVK is by default sighted in at 500m and is capable of hitting targets at 1800m.. Keep in mind most multiplayer games have a default range less than your own personal view distance.. You can add in your player init line "setviewdistance 3000' for some good heavy sniper ranges. Three second flight time at 1183m.

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Uploader Comments (Ikapitanzurseei)

  • The shot's trajectory is compensated by using sight adjustments on the scope. If I remember right the KSVK rifle and the M107 are Zero'd at 500m. This means the center of the rifle's cross hairs is centered at 500. Increasing ranges will result in lower and lower points of impact. What I did in this video was range the target then plug in the appropriate MOA into the scope making shots possible. This system is no longer in use in ArmA2 ACE MOD. I'll make a tutorial for ACE2's sniper system.

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  • @Ikapitanzurseei where was this shot?

  • better than berret .50, KSVN is .51 caliber and range of 1,800 nice

  • @zyw69 wow sped, its Arma...

  • @chriscos123 If your target is at 800 metres, then you rotate the elevation knob on top of the scope till it points to the 8. This very slightly adjusts the scope so the centre crosshair will be aligned with where the round will impact at that range.

  • so can you change the tregectory of the shot cause you got you sights lined right up on the target, but your bullet did an ARC

  • @zyw69 arma armed assault

  • Wich game is this?

  • nice vid + helpful

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