I was thinking the other day on how the Checkpoint seen on the last Story Stage ("The Collector") works, so I started fiddling around with the tools. I'm sure there must be another, more efficient method to do it...but I think mine is efficient enough and gets the job done.
Concept: You walk through the Checkpoint (on a back layer) and activate it. Walk out of its range and the Checkpoint's platform sinks down (connected to a piston), out of view. However, if you die, you are respawned, bringing the Checkpoint back up.
Purpose: If an event is occurring (enemies, flying hazards, etc), this will ensure the player does not die repeatedly after his/her first death, since the player is spawned in a different layer where hazards are, also protected by a ceiling and two walls.
Avoiding exploits: A small piece of electrified material is placed above the Checkpoint's ceiling. This ensures players do not stand on the box to avoid hazards. Not only because a smart player will not jump into electrified material, but because the game simply does not allow it (it doesn't auto-change layers, and people can't hit Up on their controller to change layers).
How it works: Uhm... See the video. That's why I made it. Easier than typing it out and to visualize. :] One detail I did miss that the Key Switch is set to Directional and it only has a tiny radius, enough to detect the Colored Key.
To our bright creators: If you find some alternate methods of doing this, let us know! We can compare them then to figure out which is more efficient (in terms of Thermometer space).
I think I covered almost everything. Any doubts/questions, ask away. Enjoy!
the up botton dosent wrk coz the electric material is higer than the floor. lol
Screamingpepole 1 year ago
@Namestopable get the creater pack in the store for free then do the levels in my content in game
hersim123 1 year ago
How do you get the unlimited checkpoint? I badly need it.
Namestopable 1 year ago
@Dre4m2D3fy ScoreBoards? It is in the tools bag.
MatthewCenance 1 year ago
there is another way that I know and it's easier
dokeemo123 2 years ago
finish markers? You be that BIG tv thing that ends the games? If so, go to your tools bag, then scroll over to the checkpoint page. There should be a BIG tv there. Add that and you're done!
Jorachboy213 2 years ago
Dude i just created a lvl not published yet. how do you create finish markers. Please let me know Ty
Dre4m2D3fy 2 years ago
cool
EFFREWRFE 2 years ago