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Horror Test Room: Blender 3D (Bump Map, Texture, and Ray Tracing)

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Uploaded by on Oct 23, 2009

I've been learning on getting different scene settings or feel if you want to call it that, with out pushing to many Polygons. The setting for this scene is creepy or horror. So the best way is to use Bump mapping, or normal mapping. There is no normal mapping in this render, its all bump. I have a idea that I may implement in the next render of the room but not sure if I can get the results that I have in my mind but check back.

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Film & Animation

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Standard YouTube License

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Uploader Comments (Mercilless)

  • Hi.

    What render youu use?

    yafarai render?

    Good work amazing for horror games!

    I like the light.

  • @Hammerh5 This was all internal. I've actually never used Yafaray before. Just good old lighting and bump mapping.

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All Comments (12)

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  • wait.. is this real time O.o?

  • I love the bump map quality. Did you use something like Crazybump or Ndo to get your maps or....

  • @Nothingisrealmedia eu crio o bump mapping na propria textura usada no objeto primeiro eu adiciono o relevo na imagem da textura atravez do photoshop!

  • great bumpmap!

  • if i had a better graphic card i could make a game T-T

  • looks wonderful, but i'd get rid of that reflection and tone down the spec a bit. Everyone loves shiny, I know =)

  • Nice, but I think the bump map is backwards.

  • Really great texturing !

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