"Match and Go" Game Demo

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Uploaded by on Sep 11, 2008

This is a demonstration of a puzzle game called "Match and Go" which I programmed in Java in 2005.

The objective is to completely clear the board of cards by matching and removing pairs of same-colored cards. As you remove cards, the remaining cards shift to fill in the holes, from right to left, bottom to top. Additional cards are added from the card deck until it is empty. If any cards are remaining at the end, you lose!

This game is based off of Nintendo's "Pair-a-Gone" minigame.

Download here: http://nguida.com/games/match.zip

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Gaming

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Standard YouTube License

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  • @pickboy626

    It's a bit of a clunky method of doing things, though; as you can imagine, if I were to allow too many suits to exist or have too high of a threshold at which colors were deemed too similar, I would end up with an infinite loop of the computer randomly generating colors and discovering them to be too close to an already existing color.

    If you'd like to give the game a try, you can find it at my website, nguida[dot]com

    nguida[dot]com / games / match[dot]zip

  • @pickboy626 Thanks :)

    For the card colors, I specified a certain number of "Suits." A suit is represented by a random color. To generate these, I simply generated three random numbers (for the Red, Green, and Blue values), and then compared this color against the colors of other suits to make sure that they weren't too similar.

  • Hey you wrote this cool i can just ask you do you generater the squares colours randomly or did you come up with an eguation so that every game can be solved?

  • Where can i find an example of this game?

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