3DSMax Reactor Point to Point constraint - Mace Weapon

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Uploaded by on Jul 14, 2007

This animation was a test to see how to make a chain with a heavy object. At first the spiked ball would come apart from the chain when the simulation was run (I guess due to force) so to overcome this I used a point to point constraint on each chain link.

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Uploader Comments (GeoffCoope)

  • Hi, I am looking for videos of chains for a video montage I am making. Please can I use this one? I will give credit in the end. Thanks!

  • @srinikasturi

    if your video is "non profit" then sure.

    Thanks

    Geoff

  • nice

  • Cheers :)

Top Comments

  • That would be a flail, not a mace.

  • I've been wanting to animate a chain, much like you did. Can you help me, or suggest a tutorial on animating a chain?

    Fantastic animation

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All Comments (19)

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  • @GeoffCoope Thanks. I do not intend to make money with the video. Thanks again.

  • i just completed a collage course in 3ds max that is really good NICE ONE

  • @GeoffCoope Hey can u upload the file to anyhost ? Because I'm trying to do it, and my computer goes mad and freeze.

    Tnhx anyway !

    Nice video.

  • @GeoffCoope thanks bro

  • Search for "3DSMax Fracture"

  • I am going to study this :D

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