Raytracing Shadows, Physics, Normal Mapping in Nemesis omfg
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This is awesome! but yeah, shadows tend to fade out when at a distance so you should do something about that. Also, lol zs_outland
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Spawn fifty or one thousand boxes, and make a video about it.
Also, it's true. The shadows are only seen on the floor, not in air. That would make a really cool effect if timed with explosions, though.
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Yeah the shadows are dumb and messed up
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hey you did a good job to hell with the negative people
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que engine tu tas usando aí?
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yeah, those shadows are terrible.
Shadows are only seen on the floor, not in the air. Other than that: its all cool
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Cool beans.
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Don't pass simple stencil volumes with projection meshes off as raytracing, you won't get very far with it.
DearScientology 3 years ago 3