Raytracing Shadows, Physics, Normal Mapping in Nemesis omfg

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Uploaded by on Jan 30, 2008

=D

Also, fraps raped my video

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Entertainment

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Standard YouTube License

  • likes, 5 dislikes

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Top Comments

  • Don't pass simple stencil volumes with projection meshes off as raytracing, you won't get very far with it.

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All Comments (9)

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  • This is awesome! but yeah, shadows tend to fade out when at a distance so you should do something about that. Also, lol zs_outland

  • Spawn fifty or one thousand boxes, and make a video about it.

    Also, it's true. The shadows are only seen on the floor, not in air. That would make a really cool effect if timed with explosions, though.

  • Yeah the shadows are dumb and messed up

  • hey you did a good job to hell with the negative people

  • que engine tu tas usando aí?

  • 00:26

    LOLWUT?

    Btw, nice thing you got here, you just gotta fix the shadows in air..

  • yeah, those shadows are terrible.

    Shadows are only seen on the floor, not in the air. Other than that: its all cool

  • Cool beans.

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