Silent Hunter 5 - Sink the Queen Mary - Part 3

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Uploaded by on May 14, 2010

Just a quick three part tutorial showing quick manual targeting techniques in Silent Hunter 5 patched to 1.2 with additional modifications.

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Gaming

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  • likes, 5 dislikes

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Uploader Comments (peterwc011)

  • @masmsproduktions

    lol it is boring indeed, but luckily this video was not made for you ;]

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  • you're moving the camera all time, and i cant see the impacts...

  • or we can just nuke them thumb up if u agree

  • Mm, my oooonly complain on this was that after all that work, I would have savored watching the torpedo strikes. Other than that, very informative dude. Thanks!

  • that was awsome

  • Lol, i wonder how long it would have taken to repair the QM if it really arrived to a port like that.

  • The graphics are beautiful, but not enough to make me buy SH5. If Ubisoft makes an SH5, let's hope it's a super-improved version of SH3. I don't like this RPG sort of feel that I see.

  • The graphics are sunning in this.

  • I don't any U-boat commanders had a shot at the Queen Mary in WWII. Given the speed differential, it would be a matter of pure luck to get her. Maybe just the engine sounds in the hydrophones, or a large shadow passing quickly at night or in fog...As far as I know, the sightings were taken as you do them, though you did leave that scope up too long for your final shots. I always try for 90 AOB positioning, then range will not matter--just target speed and torp speed count.

  • Doesn't look like any change from SH3 manual targeting: speed, range, AOB. I thought you would set the torpedo depth much lower for the Queen Mary. Your target is almost a sitting duck--QM sailed at 28+kn and zigzagged if not in safe waters. In realistic mode, wouldn't you fire a four torp spread so the shots all arrive before the target can turn away?

    Very informative, step by step tutorial. Thanks.

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