Uploaded by jhk2022 on Sep 19, 2011
Gesture Recognition Interface is newest technology commend control with system but not many companies have total solution which are device and engine solution.
We are providing our own customized Stereo Vision camera and Zecoss Gesture Recognition Engine together.
If you know Kinect or similar as that TOF (Using Sensor for getting depth value) based solutions, those have critical problem for environment about sunlight which is directly or indirectly.
Because that solution must use laser or other shooting sensor to target and receiving depth camera then, it can calculate depth value.
However, our Zecoss Camera Device is very simple and customized stereo camera for getting different point and calculate by measurement trigonometry.
We are using IR LED but it is help for stable light to target and get black and white picture source. Then, it provides more accuracy Depth Value.
Zecoss is similar as Kinect who use GestureTek Solution.
However, big difference is Zecoss doesn't have Skeleton Recognition Engine that mean no need Calibration Step.
It is very important issue because our solution is able to be applied any application for general purpose.
Some Application need Skeleton feature that I know but we are providing to apply any application that everyone can use it easily. Of course we can graft any skeleton engine to Zecoss.
Zecoss gesture recognition engine can be adapt any application easily because no need to match or calculations coordination all source code with Zecoss. Application developer only call device and matching key value on their own source code simply.
Also, we can negotiation commercial license issue for anyone who need it.
Category:
Tags:
- Gesture
- interface
- kinect
- multi
- game
- nintendo
- display
- advertising
- ads
- sony
- xtion
- did
- touch
- recognition
- stereo
- vision
- commercial
- software
- system
License:
Creative Commons Attribution license (reuse allowed)
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