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Maze Creator v1.1 (Blender 2.57b)

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Uploaded by on Jun 5, 2011

Remade from scratch in Blender 2.57b
http://www.blender.org/

This is version 1.1
Features:
-GLSL textures
-Improved Interface (with button info!)
-Better looking spikes
-Proper start and end locations
-Custom maze dimensions
More coming soon

I used Python in this version which opened up new possibilities for features I can add. This is just a work in progress, hopefully more new things coming soon.

There isn't a download for the .blend on this yet, I'll put one up in a future version once things get a bit more developed. Also, since there is no proper way of creating an .exe in Blender 2.57, there won't be one available. When I do release the .blend, that is all I will be releasing, so it must be played in Blender (easy to do, anyways)

Textures are not by me.

Music: Chopin - Waltz in C Sharp Minor

Category:

Gaming

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License:

Standard YouTube License

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Uploader Comments (Riyuzakisan)

  • If you're watching this, please check my channel for the latest video update.

  • You should add fog.

  • @TooAwesomeToDie7331

    I tried doing that earlier, but some things got sort of messed up and I had to end up disabling it. It is a good idea though and I'd like to add it if I could get it working.

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All Comments (21)

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  • That's awesome!

  • Song?

  • awsome.

  • @xXblueghostXx0 Btw, i feel like an idiot, but im putting the blocks over the texture i want but when i render it doesnt show up, i havent unwrapped (forgot how T.T) or stuff. Help? lol.

  • @Riyuzakisan I don't want programming, just a way to make it :)

  • I have to say sir, That is pretty fucking epic.

  • @xXblueghostXx0

    I haven't gotten that far in the game's development yet ;)

    it was more of a test anyways. There are a number of ways you could go about making tools. You can make a pixel texture on a square image and unwrap it onto a plane in Blender. Subdivide the plane until the faces on it match up with the pixels of the texture. Select the faces you need for the tool and press P > separate by selection. You can extrude the separated mesh to make it 3D. As for programming, that's different

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