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Game::Business::Law 2012 Sessions I

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Published on Mar 13, 2012

Social Gaming Legal Issues' Impact on Creative, Development, and Business Success

An examination of the interesting legal and business issues facing the video game industry as a result of the moneymaking, creation of, and delivery methods surrounding social gaming. In this session, leading industry attorneys, creative experts, and game technologists discussed the current environment and how to handle and prepare for the rise of lawsuits involving major social gaming companies.

Moderated by:
Richard Hilleman, Chief Creative Director, Electronic Arts

Presented on January 25, during the 2012 Game::Business::Law Summit by: Carolyn Hoecker Luedtke, Partner, Munger, Tolles & Olson LLP; and Joseph Olin, Executive Director, International Digital Media & Arts Association

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  1. 24

    Midgard Saga Trailer

  2. 25

    Hymn of the Sands

  3. 26

    Armourgeddon Trailer

  4. 27

    Lucid Dreams

  5. 28

    Kraven Manor

  6. 29

    Fury of the Ancients

  7. 30

    Chroma

  8. 31

    BRIG

  9. 32

    Arbor

  10. 33

    The Rite of Elements

  11. 34

    Odyssey

  12. 35

    Blastrobots

  13. 36

    This is You and Me

  14. 37

    Voodudes

  15. 38

    Game::Business::Law 2012 Session III

  16. 39

    The Guildhall at SMU - Game Development Education

  17. 40

    Game::Business::Law 2012 Session VI

  18. 41

    Game::Business::Law 2012 Sessions IV & V

  19. 42

    Game::Business::Law 2012 Session VII

  20. 43

    Game::Business::Law 2012 Session II

  21. Game::Business::Law 2012 Sessions I

  22. 45

    Game::Business::Law 2012 Keynote by Ted Price

  23. 46

    Building HUD in Flash - 01

  24. 47

    Matinee Part III Creating a Moving Platform

  25. 48

    Matinee Part I Setting Up a Basic Scene

  26. 49

    Matinee - Part II - Matinee Basics

  27. 50

    Matinee - Part V - Creating a Simple Matinee Camera

  28. 51

    Exporting, Importing and Implementing Weapons in UDK 2010, Part 1

  29. 52

    UDK (December 2011) Weapon Importing Tutorial

  30. 53

    Matinee - Part IV - Spawning a Projectile

  31. 54

    UDK AI (C17, Jan 2012) - Basic AI System in Visual Studio

  32. 55

    Intro to UnrealScript Part 1/2

  33. 56

    UDK AI (C17, Jan 2012) - Nav Points in UDK Editor

  34. 57

    Introduction to Matinee - Setting up a Basic Scene.mp4

  35. 58

    UDK AI (C17, Jan 2012) - Introduction and Tool Setup

  36. 59

    03 Creating Menus in Flash

  37. 60

    06 Opening and Closing the Menu with Escape

  38. 61

    Basic Character Setup Part 3 : Loading a Skeletal Mesh to a Scene and Playing its Animation

  39. 62

    C17 UDK Research - Kismet Part 3 - Toggle Switch, Boolean, Material Instance

  40. 63

    C17 UDK Research - Kismet Part 2 - Making a Door

  41. 64

    C17 UDK Research - Kismet Part 1 -- Introduction

  42. 65

    C17 UDK Research - Kismet Part 6 - Custom Kismet Nodes with Unreal Script

  43. 66

    Unreal Frontend UDK December 2011 Build

  44. 67

    Implementing Scaleform HUD - 02

  45. 68

    Particle Effects: Creating a Fire Particle Part 2

  46. 69

    Particle Effects: Creating a Fire Particle Part 1

  47. 70

    UDK Swimmable Water Tutorial

  48. 71

    UDK Destructible Mesh

  49. 72

    KActor Tutorial

  50. 73

    Basic UDK Project Setup

  51. 74

    Intro to UnrealScript Part 2/2

  52. 75

    UDK K-DOP Collision

  53. 76

    UDK Networking: Setting Up and Joining a Server - Part 2

  54. 77

    UnrealScript : Pudge Script Part5

  55. 78

    UDK Networking: Setting Up and Joining a Server - Part 1

  56. 79

    UnrealScript : Pudge Script Part4

  57. 80

    UnrealScript : Pudge Script Part3

  58. 81

    Preparing Visual Studio to allow Custom Weapons

  59. 82

    Implementing Scaleform HUD - 02

  60. 83

    UnrealScript : Pudge Script Part2

  61. 84

    C17 Team 11: UDK Setup, Installer and Streaming - Basic Kismet Streaming (Dec 2011 build)

  62. 85

    C17 UDK Research - Kismet Part 5 - Announcements and Modify Health

  63. 86

    UnrealScript : Pudge Script Part1

  64. 87

    C17 UDK Research - Kismet Part 4 - Movers

  65. 88

    UDK Material Editor Part 2: Decals

  66. 89

    05 Linking the Menu Buttons to Command

  67. 90

    Replace UDK Loading Video

  68. 91

    04 Importing Menu into UDK

  69. 92

    02 Setting Up Flash

  70. 93

    01 Creating Simple Levels

  71. 94

    Weapons: (UDK December 2011 Build) Implementation

  72. 95

    C17 Team 7: Lighting Systems - Lighting Basics

  73. 96

    Basic Character Setup Part 1, Video B: Creating Skeletal Meshes and Rigging in Max 2012

  74. 97

    Basic Character Setup Part 1, Video A: Creating Skeletal Meshes and Rigging in Max 2012

  75. 98

    Basic Character Setup Part 2 : Exporting Skeletal Meshes from Max 2012 to UDK

  76. 99

    C17 Team 7: Lighting Systems - Color Theory in UDK

  77. 100

    C17 Team 7: Lighting Systems - Lightmass Basics

  78. 101

    C17 Team 7: Lighting Systems - Light Channels and Light Channel Unwraps

  79. 102

    UDK Material Editor Part 3: Advanced Skydome

  80. 103

    C17 Team 7: Lighting Systems - Post Process Effects

  81. 104

    Team 10: UDK Particle Effects Editor Basics UI Segment 1

  82. 105

    UDK Material Editor Part 1: Basic Materials

  83. 106

    North Texas Women Women Say Video Games Aren't 'Just For Boys' Anymore

  84. 107

    Star Wars: The Old Republic Panel at Comic Con 2011

  85. 108

    Richard Hilleman Delivers the Cohort 13 Commencement Speech

  86. 109

    Cohort 13 - Synesthetic Dream

  87. 110

    Cohort 13 - Captain Blood

  88. 111

    Cohort 11 - Primae Noctis

  89. 112

    Cohort 11 - Play Soldier

  90. 113

    Cohort 13 - Monster Mafia

  91. 114

    Cohort 12 - Maglev

  92. 115

    Cohort 12 - Hells Belle

  93. 116

    UDK Matinee Advanced Tutorial - Part 2 of 2

  94. 117

    UDK Matinee Advanced Tutorial - Part 1 of 2

  95. 118

    Lighting for UDK part 2 of 3 - Color Theory

  96. 119

    Scaleform Menu (2011) Part2: Setting up Flash

  97. 120

    Scaleform Menu (May 2011) Part1:Creating Art Assets

  98. 121

    Scaleform HUD for UDK (May 2011): Part 2

  99. 122

    UDK Navmesh Pathfinding

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