C++ Directx9 3D Game: Theolith (beta 2.0)

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Uploaded by on Feb 5, 2010

This is a new video of Theolith
version : beta-demo b2.0
website : www.theolith.com

This game has no profit.

The program was implemented in C++ with the DirectX 9.0 SDK.

Some textures used are from Warcraft3 and thus belong to Blizzard Entertainment®.

I learn with French books
the equivalent in English could be :
- C++ for dummies
- a book for programming 2D games
- a book for Directx 9 : programming 3D games
- a book in English : Real-time 3D terrain engines using C++ and Direct 9

******** CREDITS ********

The fully game is by Richard Geslot

Music : Baptiste Dosdat

I have downloaded some 3D models from hiveworkshop.com, shape's creators are : Afronight_76, Pyramidhe@d, Deathcom3s, Mechanical Man, Lord_T, syc, !!GORO!!, Yayoi, Shadow_killer, communist_orc.

Category:

Gaming

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License:

Standard YouTube License

  • likes, 5 dislikes

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Uploader Comments (10n02com)

  • how long to program ?

  • @WILLIAMW00D

    Hard to answer because this project is the "fusion" of my older projects...

    I have programmed for about 7 years.

  • Nice work. I have done a lot of programming over the years, made a game (Deluxe Pacman for the PC) but never really tried making anything using DirectX. I am finally sitting down and learning more about DirectX and trying it using Microsoft's tools, now that Visual Studio 10+ is free, it's a good time to learn and I have to give Microsoft credit for supplying the tools needed free. Nice work on the engine, looks really good.

  • @NeilRoy65

    thx, good luck with your learning

  • great job! how long does it takes to create something like this? and how many line of code we are talking about?

  • @StevenCarline

    it takes many years (during my spare time)

    I don't know the number of line... but it's a lot :) it's about 40 objects (in terms of OOP)

Top Comments

  • she walks like she got a stick up her butt lol

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All Comments (144)

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  • Nice, must have to alot of working creating this.....

  • Not bad honestly, not to my style but I have a pretty good feeling there are many people here who don't even realize how hard getting this far truly is.

    though to be entirely honest you may want to touch up on the game's graphics into a more uniformed style but yeah I guess that has nothing to do with the programming aspect but always a good idea to make it look nice, it helps build momentum to make it even better as a program as well.

  • lol! eldar tanks!

  • @13dnizinski

    caps off

  • pretty awesome

    

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