This project was developed in the Computer Imaging class at DigiPen. The goal is the implementation of a post-processing engine for the graphics rendering pipeline. It is an interactive application that applies post-processing operations to a rendered scene, in this case, into the game "Avalanche". At total, we developed 14 different effects.
Game Avalanche made by:
Paulo Lafeta Ferreira
George Sohal
Donald Markley
Group from Computer Imaging class:
Bret Alfieri
Caleb Fisher
Chris Ferguson
Justin Dodson
Justin Keane
Kevin Carroll
Paulo Lafeta Ferreira
Sanghyeok Hong
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