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Blender 2.57 Fluid Particles Test #2

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Uploaded by on Apr 17, 2011

Second test with the fluid particles, now with extreme compositing!!

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  • likes, 21 dislikes

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Uploader Comments (blazraidr)

  • Question:

    My particles seem to bounce all over the place, what do I do to make then less bouncy? Is it damping or viscosity or some other parameter?

  • @BenTheMagnifice in the physics panel under collision (for the object which the particles are colliding) you can increase the "particle damping" factor. Keep "random" set to 0. You can also adjust the friction value, as this will gradually reduce the energy or the fluid particles. If friction was set to 0, the particles would keep moving with the same energy, effectively never slowing down.

  • how did you make it so they wouldnt roll off the other way? unrendered wall or tilted panels?

  • @killerriot22 the whole scene is slighty rotated so the particles dont fall over the edges

Top Comments

  • I have never heard of Blender and now I am watching 20 second youtube videos about it.

    What is wrong with me?

  • LittleBigPlanet slime destruction effect!

Video Responses

This video is a response to Blender 2.57 Fluid Particles Test #1
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All Comments (59)

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  • this looks so cool!

    Great Work!

    Look at my videos too!

  • Liquid War 5 this reminds me of. I recommend it, it's fun.

  • @DavidsPCchannel check out my most recent video, it is a tutorial covering the basics of sph fluid particles

  • @blazraidr Hello, I have just begun using blender recently and I would really like to know how to get these particles (not fluids as I learned) to interact. What are the SPH fluid particles? could you maybe post a tutorial. Thanks in advance.

  • now watch it with 3D glasses

    C:

  • @xxpbdudexx me too :D

  • @blazraidr Great! thanks for the tips and the fast reply!

  • Why would I subscribe ?

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