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Subdivision Surfaces: Artifacts

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Uploaded by on Dec 22, 2008

The topology or mesh pattern of a model can drastically affect the smoothing of a model. Here Greg Petchkovski demonstrates how to avoid smoothing artifacts. A must watch for anyone modelling with subdivision surfaces.


Author: Greg Petchkovsky
http://guerrillacg.org/presenters/greg-petchkovsky

This video is a high quality training video from The Guerrilla CG Project ( guerrillacg.org ) a non for profit organisation dedicated to teaching the fundamentals of computer graphics.

For more information about Computer Graphics and higher quality videos visit The Guerrilla CG Project guerrillacg.org.

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  • this video deserves more views

  • This videos are extremely well produced.

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  • Great video, at the end u mention that the hand has too many edges and u make the edges 'flow back' to reduce too much detail but how would u do that? i mean did you use the split polygon tool to make them flow back or the insert edge loop tool? If you used the insert edge loop how would you make it go in that direction?

  • That was ENORMOUSLY educational. THANK YOU!

  • This is brilliant tutorial

  • Thank you so much for freely providing these videos. You succinctly cover important 3D topics.

  • Great animations, how do you do them? 

  • More please!

  • Very didatic! Thank you for sharing.

    Greetings from Brasil.

  • This is a good guide for the character model that I am working on right now. I am having a lot of similar issues with my topology, and this video explains how to resolve them very well. You guys at GuerrillaCG are awesome!

  • What can I say that hasn't already been said? I'm subbing.

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