Alert icon
We're changing our privacy policy. This stuff matters.  Learn more  Dismiss

Ludum Dare 20 initial progress

Loading...

Sign in or sign up now!
Alert icon
Upgrade to the latest Flash Player for improved playback performance. Upgrade now or more info.
855 views
Loading...
Alert icon
Sign in or sign up now!
Alert icon

Uploaded by on Apr 30, 2011

48-hour game making compo again this weekend.

So I'm trying to make a flying game, confined to a very limited volume. At first the controls and visuals were entirely confusing, but now I'm starting to get a hang of it... I have no idea if it's because I've tested it so many times or if I've actually improved the mechanics though. I should probably move on to game rules and make it into a working product as soon as possible, then continue adjusting stuff if there's time.

Category:

Gaming

Tags:

License:

Standard YouTube License

Link to this comment:

Share to:

Uploader Comments (drpetter)

  • Looks, pretty cool.

    Only question though: how does this ties to the theme?

  • @spliter88 It will be covered by the story/intro, if I get that far...

  • c++ or xna or java or what?

  • @TompanX C++/OpenGL, not that it really matters... you can draw dots and lines with anything!

see all

All Comments (10)

Sign In or Sign Up now to post a comment!
  • Which text-editor is that at the start? I really like the color scheme

    Enjoyed this one even though it was a bit frustrating when you didn't know exactly where you were.

  • mind=blown

  • Looks sweet :)

    I can't wait to see how it works with the game rules implemented.

  • Looks cool.

  • @drpetter ok thanks btw good luck :)

Loading...
Alert icon
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more