Hammer Source Map Construction Breakdown Tutorial in Source SDK & Authoring Tools

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Uploaded by on Nov 13, 2010

Hammer Source Map Construction Breakdown takes a look at what elements levels are made up of in Hammer Source. Knowing how a map is constructed inside Source helps you to understand your own process and what you need to do with your own maps.

The tutorial covers:
How the map constructed?
What elements are used?
How everything comes together in Hammer Source.

http://www.worldofleveldesign.com/categories/sourcesdk-authoringtools/hammer-...

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All Comments (11)

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  • Your English is far superior. Very good video :)

  • The world detail visgroups like props are not showing up on my pc anyone had this problem before? (this is on the map semiurban, urban and others), the entities are also showing up as purple cube like shapes)

  • @Tabe112 If you want some help i can help you. PM me.

  • Help! That thing below the file edit map view thing is gone! How do i put it back?

  • @Tabe112 It's almost entirely for optimization purposes. It tells hammer not to make a bunch of extra visleaves around the complicated brushwork, making compile time faster, and visleaves more manageable.

  • @Tabe112

    Func_detail = detailed models = yes.

    Func_Details is the entity you use to tell hammer that it has to render detail - so Hammer will recognise this now as a detailed object (or group of object), rather than a single wall etc,

  • I love your voice.

  • Func_detail = Models? That's so simple. It takes more than 10 min for other people to describe it and I still dont understand. Thank you!

  • how do u get the white texture?

  • i deleted my objects table, can you help me get it back?

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