BGE Particles: Now with GLSL

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Uploaded by on Jul 22, 2010

Update on my progress with OpenCL particles in the Blender Game Engine
Particles can now be rendered with GLSL, more UI options and preview of using textures to define particle color.

http://enja.org
http://www.facebook.com/FSUSciComp

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Film & Animation

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License:

Standard YouTube License

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Uploader Comments (enjalot)

  • thanks for the love everyone!

    @Skycooler1 physics is what I'm working on right now, I should have something cool to show with collisions in a few days :)

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  • @joeldoyle You can't get particles in BGE yet :) This is what this guy is working on so that we can.

  • Awesome! Looks like youre doing a really great job, keep it up!!

  • WoW! Great! Thank you! \o/

  • Enjalot, I want to make smoke particles emit from lit cigarettes that are being flung from a hand in BGE. How can I do that? I know BGE pretty good, but I never figured out in-game particles.

  • It looks great. Its awesome.

  • Wow! 1 million particles at 60fps? its insanely fast! Faster than Softimage ICE! See... in my machine a i7 with a GTX480 a simple setup only with gravity and 1 million particles, it reaches only 4,7fps.

    Congratulations!

  • awesome job, keep it up :)

  • this is amazing! Are there particle physics (e.g. object interaction)?

  • that is awesome! good job

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