Game Geeks #72 HARP: High Adventure Role Playing
Top Comments
All Comments (40)
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Pfft, I'm interested when you have to use calculus in RPGs.
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My group cant do 17+4 let alone 72+104-27
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Kurt, if you don't like math, you have no business being an engineer.
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Rolling and adding dice is the fun part for me... I do agree that juggling math can be tedious though. It's more the rules that bother me, rather than the actual rolling of dice.
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"small person" XD
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Great review. I'm a long time RM player, so the math would be no big deal for me. I have no problem with calculators either. The thing is, with Rolemaster (and therefore HARP), the system REALLY colours the game. And that's cool if you're OK with that. Part of the fun of playing Rolemaster IS the way it colours the setting. HARP is the same way (although less so). It all depends on what you're after. :)
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You're an engineer and you can't do this math? I know an eighth grader who can play this game, math and all, fine Kurt. This isn't as bad as your dnd 4th edition, which you just drank the kool-aid of the 3.5 fanboys, but this is pretty crappy. Writing off an awesome game because Kurt can't do simple subtraction and addition
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Solar calculator? Seriously? When did the guy make this video? Was it digitally encoded from a VHS tape he made back in the 80s?
I hate to break it to you pal, but it's the 21st century now...
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lacking (abnormally) in the arithmetic department is a poor excuse for saying youre not going to play a game thats not dnd.
Adding and subtracting should not be a challenge to most normal human beings, you say you like 95% but you still go on and on about how the math is a problem for you, and you say youre an engineer, how did you get your degree? Im an artist and soon to be social scientist, Ive never ever experienced the math in this game as a problem, and neither did my art college mates
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I'm a RoleMaster player and as far as not playing HARP because of the maths? Generally unless you roll a "5" or lower, a "66" a "100" or "96" and above if you don't get close to "117" it's, eh I missed there. It's not that hard and noting beats an E crit.
Our roleplaying group don't have problems with the math. No break of the game flow.
Nice review.
bullsger 3 years ago 5
Spot on review, it reflects my experience with HARP. The math has the potential to completely kill the game flow. Some people just aren't that good with adding and subtracting double (or even triple) digits, and really, it just takes one person who is weak with calculating numbers to slow the game down. Like EliteOM3G4 said: if the math takes more than just a few seconds, it's going to take its toll on the game.
I really really tried to like HARP, but it's the math that ruined it for us.
socialized 2 years ago 2